2016
Lynda
Dermot O' Connor
0:57
English
There are four primary poses of a walk cycle, and the sequence in which they are animated is very important. In this 2D animation tutorial, Dermot O' Connor provides an introduction to the basics of all walk cycles. The principles apply to any animation student, regardless of software.
First, he reviews the poses—contact, down, passing, and high point—and the creative decisions you have to make about timing, frame rates, and placement. (Traditionally, walk cycles can be animated in place or across the screen.) In the following chapters, Dermot animates a character walking in profile and also from a front view. These two projects give you opportunities to see animation techniques, such as creating poses and in-betweens and troubleshooting arcing and timing issues, in action.
Introduction
Welcome
What you should know before watching this course
Using the exercise files
1. Basics of Walks
The poses: Contact, down, passing, and high point
Timing and frame rates
Animate in place vs. across the screen
2. Animate a Profile Walk
Create the contact pose
Create the passing, low, and high poses
Arcs, spacing, and inbetweens
Animate the walk in place
Troubleshoot the arcs
Move from a stand to a walk
Move from a walk to a stand
3. Animate Front View Walk
Create the contact pose
Create the passing, low, and high poses
Create the inbetweens
Conclusion
Next steps
lynda.com/Animation-tutorials/2D-Animation-Walk-Cycles-Basics/434462-2.html
Download File Size:179.2 MB