2012
Digital Tutors
Joshua Kinney
04:03:00
English
http://www.digitaltutors.com/11/training.php?pid=857
In this series of tutorials, we will discuss the process for creating assets for use in Modular Level Design. We will start off by planning out a texture sheet using reference. In this phase we'll discuss the importance of building a solid texture sheet that is flexible to accommodate most geometry. After that we will set up our Photoshop document by creating a grid that blocks out our texture space. Then we'll jump into creating several textures that will be utilized by our modular assets.
After we've completed our texture sheet, we'll jump into creating geometry by making a simple wall and we'll gradually build up our set by combining and modifying our geometry. Finally, we'll end the tutorial by testing our assets in a game engine.
Lesson 1
Introduction and Project Overview
00:56
Lesson 2
Planning the texture sheet
11:30
Lesson 3
Creating the brick texture
11:39
Lesson 4
Building a window texture
10:46
Lesson 5
Finishing the window texture
14:21
Lesson 6
Creating a door texture
12:57
Lesson 7
Building an alternate door texture
10:37
Lesson 8
Creating the shingles texture
15:30
Lesson 9
Creating a trim texture
15:42
Lesson 10
Building a wood filler texture
06:46
Lesson 11
Finishing the texture sheet
09:10
Lesson 12
Setting up the grid in 3ds Max
09:25
Lesson 13
Creating our first wall
14:08
Lesson 14
Creating the corner geometry
09:40
Lesson 15
Building the angled corner
05:36
Lesson 16
Building walls with windows
09:26
Lesson 17
Creating walls with doors
10:11
Lesson 18
Creating an inverse of a corner walls
09:52
Lesson 19
Building variations of the corners
11:18
Lesson 20
Creating the door geometry
15:22
Lesson 21
Building the window geometry
09:44
Lesson 22
Building floor tiles
13:06
Lesson 23
Testing the assets
05:50
Download File Size:2.43 GB