2012
Digital Tutors
Frederic D'Aoust
02:00:00
English
In this tutorial, you'll will learn different techniques to model hard surface and organic props, all within ZBrush. Throughout these lessons we will cover different ways to create clean basemesh in ZBrush, most of them using shadow box and primitives shapes. We will also go through my techniques to detail different types of surfaces and materials using alphas and layers, and how I manage to sculpt damage on different materials.
We will also go over some tips to create good renders with the ZBrush BPR, as well as how I usually set up my lights and materials. At the end a will do an overview of how to manage the different render passes in Photoshop, and how to make a good final presentation of sculpts using random pictures and effects.
Lesson 1
Introduction and project overview
00:55
Lesson 2
Introduction to UI and shortcuts
05:50
Lesson 3
Creating a custom alpha
07:27
Lesson 4
Creating and detailing the holster
16:42
Lesson 5
Finishing the holster and attachment
05:17
Lesson 6
Building and detailing the belt
16:09
Lesson 7
Creating the buckle mesh
03:33
Lesson 8
Making an insert mesh brush
03:37
Lesson 9
Adding leather surface details with alphas
03:46
Lesson 10
Sculpting the gun
10:55
Lesson 11
Creating a lasso with the curve tube
10:50
Lesson 12
Damaging our objects
08:29
Lesson 13
Setting up materials, lights, and BPR
11:03
Lesson 14
Presentation in Photoshop
16:38
http://www.digitaltutors.com/11/training.php?pid=835
Download File Size:1.45 GB