2013
Digital Tutors
Shane Olson
01:49:14
English
During this tutorial, we will build a game-res mesh from a high-res sculpt. We will then transfer the high-res detail so our game model looks as close as possible to our high-res character. We will start by retopologizing our character in 3D-Coat, then we will create UVs in 3D-Coat. Next, we will transfer all of the maps using TopoGun. Finally, we will view our final result in Marmoset Toolbag.
Chapter 01 - Introduction and project overview
Chapter 02 - Learning the ins and outs of retopology
Chapter 03 - Understanding more about retopology
Chapter 04 - Getting our topology to flow
Chapter 05 - Exporting our low-res game mesh
http://www.digitaltutors.com/tutorial/1122-Retopologizing-a-High-Resolution-Sculpt-for-Games-in-3D-Coat
Download File Size:1.45 GB