2012
Digital Tutors
Antony Ward
4hrs. 2mins.
English
Through this series of tutorials we will explore how to model, UV, texture, light, render and composite a futuristic military vehicle. Using subdivision surfaces we will begin by blocking out the main shapes of the vehicle before we then focus on smaller geometry details, and surface refinement. Once we are happy with the model we will move into Maya where we will apply a full set of UVs. This will then allow us to focus on adding more details through the texture pages. With the model built and textured we can finally turn our attention to lighting the scene and creating our final render. The aim of this tutorial is to show how to quickly create a high resolution vehicle from concept right through to final render while sharing lots of tips and shortcuts along the way. Once completed we can then take the lessons learned throughout this course onto future projects, confident in being able to create high quality work in a fraction of the time.
Lesson 1
Introduction and project overview
Lesson 2
Blocking out the foundations
Lesson 3
Smoothing and refining the shape
Lesson 4
Adding the cockpit
Lesson 5
Building the rotor blades and housing
Lesson 6
Adding more details to the weapon housing
Lesson 7
Adding surface details to the engine
Lesson 8
Beginning work on the landing gear
Lesson 9
Continuing our work on the landing gear
Lesson 10
Adding rockets, vents and other details
Lesson 11
Applying UV map data to the engine
Lesson 12
UVing the main body
Lesson 13
Baking out the base diffuse maps
Lesson 14
Detailing the diffuse maps
Lesson 15
Generating normal maps for more surface detail
Lesson 16
Lighting our scene
Lesson 17
Applying fake rim lighting and reflections
Lesson 18
Making our model glow
Lesson 19
Preparing our scene for rendering
Lesson 20
Compositing our render in Photoshop
http://www.digitaltutors.com/11/training.php?pid=757
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