2012
Ran Ben Avraham
01:10:00
English
Learn how to create a low poly, highly detailed, old UK post box worn out by the weather, rusty and bitten up. A model suitable for use in the game industry or as an environment filler for your scenes. We’ll take a simple, straight forward eye-balled approach to the modeling while relying on several references images. We’ll then dive into the UVMapping and learn how to create a highly detailed PSD network shader via Maya, for the Color, Normal & Specular maps.
Part 1 - Modeling and UV-mapping
Part 2 - Texturing
Download File Size:543.13 MB