2013
Digital Tutors
Justin Marshall
01:36:07
English
In Volume 4 of the Quick Start to ZBrush, we'll build on the concepts covered in the previous volumes. We'll begin by learning to use Insert Mesh brushes to quickly add geometry. We'll also cover the powerful Dyna Mesh feature and how it can aid in quick mesh design. We'll cover curve-based brushes and talk about some very specialized insert brushes, the Insert Multi-Mesh and Insert Tri-part brushes. We'll also cover some of the topology tools in ZBrush as well as using Spotlights to project textures onto our geometry. At the conclusion of this volume we'll have a finished base along with a sculpted and painted character. These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.
Chapters
01. Introduction and project overview
02. Working with Insert Mesh brushes
03. Using DynaMesh
04. Using curve-based brushes
05. Working with Insert Multi-Mesh brushes
06. Using Tri-Part insert brushes
07. Working with the topology tools
08. Reprojecting detail
09. Texturing using Spotlight
10. Transferring polypaint
11. Extracting normal and displacement maps
12. Volume 4 assignment
http://www.digitaltutors.com/tutorial/1189-Quick-Start-to-ZBrush-Volume-4
Download File Size:1.85 GB