2013
Digital Tutors
Justin Marshall
01:50:08
English
In Volume 2 of the Quick Start to ZBrush, we'll build on the concepts covered in volume 1. We'll start by talking about advanced primitive creation techniques. We'll discuss the important topic of polygroups and look at methods for modifying geometry in ZBrush. We'll also cover some character-specific sculpting techniques in addition to an automatic method for recreating a mesh's topology. We'll also learn about using Panel Loops, working with stencils and modifying our strokes in different ways. In the end we'll add to our Quick Start project by creating a character and mechanical elements for the piece. These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.
Chapters
01. Introduction and project overview
02. Advanced primitive creation
03. Creating ZSphere armatures
04. Working with polygroups
05. Modifying geometry
06. Deforming geometry
07. Sculpting the character
08. Using QRemesher
09. Using custom alphas
10. Working with panel loops
11. Sculpting with stencils
12. Modifying strokes
13. Extracting geometry
14. Volume 2 assignment
http://www.digitaltutors.com/tutorial/1185-Quick-Start-to-ZBrush-Volume-2
Download File Size:1.51 GB