2013
Digital-Tutors
Delano Athias
02:56:00
English
Welcome to Volume 3 of the Quick Start to Rigging in 3ds Max, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts.
In this volume, we'll build on the concepts covered in Volume 2. We'll start by learning how to create a skeleton that would be suitable for creatures. We'll learn how to work with 3ds Max's Spline IK solver and how to build our very own IK/FK switch. Ultimately, focus on cleanliness throughout the entire construction of the rig.
These courses are designed to be taken in sequence so we really encourage you to start with Volume 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.
1. Introduction and project overview00:59
2. Creating the leg bones05:28
3. Creating the toe bones and mirroring the leg chain09:30
4. Adding inverse kinematics to the legs02:48
5. Building envelope objects for the center-of-gravity, pelvis, and tail06:31
6. Adding bones for the neck and head04:30
7. Starting on the arm chains04:38
8. Creating claw bones and mirroring the arm08:01
9. Setting up inverse kinematics for the arms01:15
10. Adding a global control and skinning the creature07:31
11. Weight-painting techniques11:44
12. Starting on the IK/FK rig for the neck and head07:52
13. FK controls for the neck09:09
14. The Spline IK solver07:58
15. Adding an FK head control05:28
16. Controlling the neck and head in IK mode11:34
17. Finishing our IK/FK feature08:47
18. Controlling the pelvis and center-of-gravity06:47
19. Rigging the tail13:16
20. Arm controls06:10
21. Controlling the fingers07:06
22. Building leg controls08:54
23. Finishing our foot rig06:21
24. Knee controls06:59
25. Cleaning up the rig04:52
26. Volume 3 assignment02:04Subscribe to watch
http://www.digitaltutors.com/tutorial/1277-Quick-Start-to-Rigging-in-3ds-Max-Volume-3
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