2013
Digital Tutors
Justin Marshall
01:20:00
English
In this series of tutorials, we will learn the basics of preparing 3d models for texturing by creating UV layouts in Maya. UVs and UV layouts are important aspects of creating textures for our 3D models. The UV information serves as a bridge between the 3d objects we create and the 2d textures that we apply before rendering. UVs let us tell Maya how to apply the textures across the surface so having a good UV layout can really make a difference in speeding up the texture creation process and making your textures easily editable down the pipeline. We'll start by talking about the basic concept of UVs before moving on to learn about some of the different UV projection methods. We'll also talk about editing UVs and using multiple projections. We'll cover the creation of UV snapshots to give us a guide when texturing and discuss a multi-tile texture workflow. In the end you'll have a good understanding of the purpose behind UVs and the knowledge you need to start creating and editing your own UV layouts.
1. Introduction and project overview 01:06
2. CG 101: UV Mapping 02:39
3. Basics of UVs in Maya 06:47
4. Planar Mapping 08:08
5. Spherical and Cylindrical Mapping 08:04
6. Using Automatic UV Mapping 05:11
7. Editing UV layouts 12:55
8. Using multiple UV projections 06:45
9. Unfolding and Relaxing UVs 05:18
10. Transferring UV layouts 06:00
11. Creating UV snapshots 05:38
12. Working with multiple UV tiles 08:02
http://www.digitaltutors.com/tutorial/1393-Getting-Started-with-UVs-in-Maya
Download File Size:311.71 MB