2013
Digital Tutors
Delano Athias
01:00:00
English
In this set of tutorials we will delve into, Populate, a new animation tool in 3ds Max designed to simulate crowds. We'll start by learning how to design paths for our crowds to walk along, known as Flow Areas. We'll, then, learn, how to edit these Flow Areas, which includes topics like path and crowd resizing, creating intersections for Flow Areas, as well as how to change a Flow Area's vertical direction using Ramps. We'll then learn how to create and modify Idle Areas, all to enhance the realism and visual quality of our scenes. We'll even cover how to apply our own textures, modify the geometry of, and add accessories to, characters in our Populate crowds. By the end of this tutorial, you will have the knowledge needed to confidently add crowds of people to your own scenes with Populate.
Lesson 1
Introduction and project overview
01:04
Lesson 2
Designing Flow Areas
11:31
Lesson 3
Editing Flow Areas and creating Intersections
10:04
Lesson 4
Adding Ramps to a Flow Area
04:17
Lesson 5
Designing and modifying Idle Areas
12:02
Lesson 6
Changing the materials and textures of a crowd
07:28
Lesson 7
Customizing Crowd Skins
04:32
Lesson 8
Attaching accessories to the exported Skin
05:47
Lesson 9
Importing our modified mesh into our Populate set
01:33
Lesson 10
Dropping the file size of massive Populate scenes
01:43
http://www.digitaltutors.com/tutorial/1207-Creating-Crowds-with-Populate-in-3ds-Max
Download File Size:1.04 GB