2011
Digital Tutors
Justin Marshall
1h10m
English
In this collection of lessons we will learn the basics of working ZBrush.
In this course you will get an introductory look into ZBrush so you can learn essential terms and definitions and build a solid foundation. We will start off by covering the basics of the ZBrush interface and how you can work with models in the application. We will then take a look at how models are subdivided and how you can then sculpt and paint the detail you want. You will also learn about adding materials, posing geometry, and creating models using ZSpheres. And to wrap up, we will look at how plug-ins can be used to extend the functionality of ZBrush. This series of step-by-step videos was developed with artists new to ZBrush in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide courses; visit our library where you will find the largest collection of free, high-quality CG training videos.
1. Introduction and project overview
2. Basics of the ZBrush interface
3. Working with different file types
4. Subdividing geometry
5. Sculpting in ZBrush
6. Working with materials
7. Basics of polypainting in ZBrush
8. Using Transpose to modify geometry
9. Creating base geometry with ZSpheres
10. Extending ZBrush with plug-ins
http://www.digitaltutors.com/tutorial/496-Beginners-Guide-to-ZBrush
Download File Size:348.33 MB