2012
Digital Tutors
Delano Athias
00:59:00
English
In this CINEMA 4D tutorial we will learn the fundamentals of rigging in CINEMA 4D. We’ll start off by covering the most basic form of rigging, which is parenting. We'll then take a look at how to modify an object's pivot and how to work with groups. After that, you’ll learn about joints, inverse kinematics, and control objects. And to wrap up this tutorial, we'll go over CINEMA 4D's binding process for skin deformations. By the end of the course, you will understand essential terms and definitions and build a solid foundation for rigging in CINEMA 4D
Lesson 1
Introduction and project overview 01:10
Lesson 2
What rigging is and why it's needed 03:09
Lesson 3
Parenting objects in CINEMA 4D 04:12
Lesson 4
Modifying an object's pivot 05:58
Lesson 5
Working with groups 05:51
Lesson 6
Understanding CINEMA 4D's Joint Tool 09:02
Lesson 7
A look into inverse kinematics 08:20
Lesson 8
Techniques to use when preparing control objects for animation 06:02
Lesson 9
Binding gemoetry to deform 03:45
Lesson 10
Editing skin deformations in CINEMA 4D 11:32
http://www.digitaltutors.com/11/training.php?pid=663&autoplay=1
Download File Size:517.49 MB